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GTA IV PC trailer - (GTASeries.com)

Rockstar made a new trailer announcing the PC version.
The video can be found (exclusively) over at Gametrailers

It does seem a little sharper (and bighter) but I can't say I've noticed a big difference between the console versions and this trailer.
 
posted on: October 07 2008 (0) comments
 
 
GTA IV PS3 getting trophies - (GTASeries.com)
Since Sony launched it's trophy system a little while ago, there still aren't many games which support them.
GTA IV has now joined the list of games which does support them.

The full list is available at PS3Trophies
 
posted on: October 01 2008 (0) comments
 
 
More Chinatown Wars details - (GTASeries.com)
In an interview Rockstar's Dan Houser said that Chinatown Wars will feature a drugdealing minigame.
It wouldn't be a surprise if this issue will get it's negative media attention at some time, but according to him it fits into the storyline and addresses some of the general gameplay aspects.

He also notes they haven't trimmed down the game for the Nintendo userbase and it is still a true GTA game with just a little different look to it.

Quote:“It can’t be softened to make it family-friendly – that’s not the game we’re making. We’ve never not done well by sticking to our guns.”


Source:
Edge / CVG
[UPDATE]
There now even appeared an accompanying screenshot:
 
posted on: September 25 2008 (0) comments
 
 
First Chinatwown Wars screens - (GTASeries.com)
Nintendo everything posted the first screens (scans) from GTA Chinatown Wars for the Nintendo DS.



Click through to nintendoeverything.com to view all of them.
 
posted on: September 21 2008 (0) comments
 
 
some more Chinatown Wars details - (GTASeries.com)
Kotaku posted some details about the Nintendo DS's GTA Chinatown Wars.

-True GTA game
- sandbox gameplay, open-world environment, gritty crime narrative.
- M-rating
- Isometric camera angle
- Cel-shaded polygons w/ black borders
- good touch-screen implementation - "tasteful" minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- stats uploaded to Rockstar Social Club website via Wi-Fi
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- aiming with control pad, auto targeting with R button
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- no probems with load times, draw-in or frame rate
- lots of pedestrians, cars, etc on screen
- Wanted system - objective is to disable police cars any way possible
- real-time weather effects, 24-hour day/night cycle
- lots of radio stations to listen to (more instrumentals than vocals)
- 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
- no details yet on multiplayer/Wi-Fi features


To read the rest of the accompanying article, please check out Kotaku
 
posted on: September 19 2008 (0) comments
 
 
GTA IV XboxLive weekend - (GTASeries.com)
tarting September 26th through the 29th Xbox and Rockstar are organizing a GTA IV Xbox Live weekend (for Xbox Live Gold users from the US or Canada).
During the event, you can even challenge the folks from Rockstar themselves.

And if you enter the sweepstakes (by registering at www.xbox.com/CauseChaos or downloading the special gamerpic from Xbox Live), you can win a some nice prizes.

Source:
TakeTwo pressrelease
 
posted on: September 19 2008 (0) comments
 
 
GTAIV 360 DLC before christmas - (GTASeries.com)
There has been a lot of speculation concerning when the (first) downloadable episode for GTA IV on the Xbox360 will be released, usually coming to the conclusing 'this fall'.
Today Microsoft decided it is time to limit it down to 'before Christmas'.

 
posted on: September 17 2008 (0) comments
 
 
GTA4 PC specifications reveiled - (GTASeries.com)
I'll keep this as simple as it is, Games for Windows posted the (recommended) system specifications for GTA IV:

OS: Windows XP SP2
Processor: Dual core processor (Intel Pentium D or better)
RAM: 2GB
Hard Drive: 18GB free hard disk space
Video Card: 512MB Direct3D 10 compatible video card or Direct3D 9 card compatible with Shader
Drive: DVD-ROM dual-layer drive

Yes it actually says 18Gb harddisk (delivered on (multiple?) DVDs, not Bluray :P), and a Dx10 videocard... Keep in mind this is recommended, not minimum.
 
posted on: September 13 2008 (0) comments
 
 
first GTA IV PC details emerge - (GTASeries.com)
At the Games Convention in Leipzig, Rockstar showed the first GTA IV on the PC for the first time.

* As with the past GTA's on the PC, there is a replay feature, which can play back the past 30seconds of gameplay and even works with multiplayer.
This time however, they've expanded it with an editor, which allows you to cut/slice the recorded replay and even add fades and filters to it.
When you're done editing, you can upload it to the Rockstar SocialClub.

* Besides bringing multiplayer in GTA to the PC for the first time, they've tweaked the multiplayer lobby, which even makes it possible to filter games on weapontypes and might support more than 16 players and even possible new gamemmodes.

* Like with every game coming from a console to the PC, they've tweaked the visuals by increasing the drawdistance and texture quality and a supported resolution upto 2560 x 1600.

*For some reason they felt it was usefull to add support for the Xbox360 controller even in the menus.

IGN even also posted some new nice quality Screenshots.

Source: IGN and Gamespot
 
posted on: August 20 2008 (0) comments
 
 
Japanese GTA IV coming October - (GTASeries.com)
6 months after it's US and European release, Take Two is bringing GTA IV to Japan on October 30th on the PS3 and Xbox360.

(I wonder if the localisation will include our Eastern European friends speaking Japanese :P )
 
posted on: August 15 2008 (0) comments
 
 
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